1. Merge Of The Mobile Cloud
Mobile and cloud computing are converging to create a new platform—one that has the potential to provide unlimited computing resources. Mobile devices are constrained by their memory, processing power, and battery life. But combined with cloud computing, data processing and storage can happen outside of mobile devices. What IDC calls the "Third Platform" will allow for better synchronization of data, improved reliability and scalability, increased ease of integration, anytime-anywhere access to business applications and collaborative services, rich user experiences, and an explosion of new services.Interesting About?
- Cloud-based mobile market will generate annual revenue of $9.5 billion in 2014 from $400 million in 2009, at an average annual increase of 88%.
- Fewer than 4% of enterprise IT workloads will move to the public cloud in 2014.
2. From Internet of Things to Web of Things
Going beyond the Internet of Things, where identifiable objects are seamlessly integrated into the information network, the Web of Things takes advantage of mobile devices' and sensors' ability to observe and monitor their environments, increasing the coordination between things in the real world and their counterparts on the Web. The Web of Things will produce large volumes of data related to the physical world, and intelligent solutions are required to enable connectivity, inter-networking, and relevance between the physical world and the corresponding digital world resources.
Interesting About?
- If you've ever wondered how many people use the Internet out of the 7+ billion human beings inhabiting the earth, the estimate in December 2011 was 2,267,233,742. Suffice it to say, those numbers have certainly gone up over the course of the past 8 months, which would now put the number even closer to 2.5 billion (if not exceeding it, possibly).
- Google estimates that the Internet today contains about 5 million terabytes of data (1TB = 1,000GB), and claims it has only indexed a paltry 0.04% of it all! You could fit the whole Internet on just 200 million Blu-Ray disks.
3. E-Government
Electronic government, e-government, or digital government refers to the use of information and communication technology (ICT) to provide and improve government services, transactions, and interactions with citizens, businesses, and other arms of government. Interoperability is essential to broad success in e-government. Challenges emerging in this area focus on e-government interoperability in cloud computing, open government, and smart city initiatives.
Interesting About?
- according to statistics of the electronic government in the age category of active users of the web-portal; 1st quarter 3.4% are under 18 years old, 10.7% are 18-24 years old, 54.2% are 25-34 years old, 16.7% are 35-44 years old and 15% are 45 years old and above; 2nd quarter 2.0% are under 18 years old, 7.3% are 18-24 years old, 59.9% are 25-34 years old, 18.7% are 35-44 years old and 12.1% are 45 years old and above; 3rd quarter 1.7% are under 18 years old, 6.1% are 18-24 years old, 59.2% are 25-34 years old, 22.1% are 35-44 years old and 7.2% are 45 years old and above.
4. Revolution Will Be 3D
New 3D printing tools and techniques are empowering everyone from global corporations to do-it-yourselfers to create new devices and realize new concepts more quickly, cheaply, and easily than ever—from car parts, batteries, prosthetics, and computer chips to jewelry, clothing, firearms, and even pizza. A future where digital functionality can be "printed into" a physical object will continue to be built on in 2014, driven by new toolkits, services, and platforms and innovative business models and processes, such as online 3D printing bureaus and crowdfunding sites. Digital fabrication is revolutionizing the way that hardware is designed, prototyped, and produced. Advances in additive processes like 3D printing, and subtractive processes like laser cutting have increased the quality, speed, and ease of physical prototyping while simultaneously bringing down costs.
Interesting About?
- People are 12 per cent more attentive when watching Blu-ray 3D compared to a conventional Blu-ray disc and 29 per cent more attentive when that same 3D experience is up against a plain old DVD.
5. Supporting New Learning Styles
These days, students from all corners of the world can sign up for online classes to study everything from computer science, digital signal processing, and machine learning to European history, psychology, and astronomy–and all for free. As interest in Massive Open Online Courses (MOOCs) continues to explode, there will be a corresponding need for technology to support these new learning systems and styles. Platforms such as Coursera, with more than 3 million users and 107 partners; and edX, a partnership between Massachusetts Institute of Technology and Harvard University with 1.7 million users; are hosting classes with thousands of online enrollees each. And although lectures are still the mainstay of MOOCs, the classes require web forums, online meetups, and keystroke loggers to check identities, as well as powerful servers to handle the volumes. MOOCs and other new online classes are creating a demand for learning that is seamless—happening continuously via different technologies; ubiquitous—drawing from pervasive and embedded technologies; and contextual—drawing awareness from location-based and other sensor-based technologies.
Interesting About?
- Students turn to online classes is because of the
convenience. You can sit at home or go to a library to do your coursework.
This eliminates the need for driving, which saves gas, and in some cases,
allows you to take classes from distant schools. Online learners also get
to develop their Internet, technology and virtual team skills by
participating in online discussions, tests and other virtual learning
activities. The ability to do coursework on your own schedule and to
manage the pace of your learning experience are also benefits to online
students.



